📂Configurations
Here are all the configuration files
config.yml
config.yml
##################################################
# #
# CustomJoinEvents #
# by _ImJona - v1.3.0 #
# #
# If you have any bugs or suggestions #
# for the plugin, contact me via discord #
# _ImJona#2065 #
# #
##################################################
#The languages currently available are:
#Spanish: es
#English: en
#The plugin places the English language by default, you can change this value to your liking
# <---- ¡Important! ---->
#For the changes to be applied correctly, you must restart the server.
language: en
#If the option is activated, you will receive notifications when the plugin receives an update
check_updates: true
#If you want to know more about how to edit this section, visit the official CustomJoinEvents wiki
#https://eaglemc.gitbook.io/customjoinevents/
Menu:
title_menu: '&bCustomJoin&fEvents &8| &7Main'
size: 45
decorations:
glass:
material: 'GRAY_STAINED_GLASS_PANE'
display_name: ' '
enabled: true
slot: -1
glass_1:
material: 'PINK_STAINED_GLASS_PANE'
display_name: ' '
enabled: true
slot:
- 0
- 1
- 7
- 8
- 9
- 17
- 27
- 35
- 36
- 37
- 43
- 44
close:
material: 'BARRIER'
display_name: '&6&l✦ &cClose &6&l✦'
slot: 40
sound_on_click: 'CHEST_CLOSE'
enabled: true
action_type: 'CLOSE_MENU'
lore:
- ''
- '&6&l| &fClick to close this menu'
- ''
items:
settings:
material: 'COMPARATOR'
display_name: '&cSettings'
action_type: 'OPEN_MENU_SETTINGS'
slot: 20
lore:
- ''
- '&6&l| &fClick to open the settings menu'
- ''
fireworks:
material: 'FIREWORK_ROCKET'
display_name: '&aFireworks'
action_type: 'OPEN_MENU_FIREWORK'
slot: 21
lore:
- ''
- '&6&l| &fClick to open the fireworks menu'
- ''
sounds:
material: 'NOTE_BLOCK'
display_name: '&6Sounds'
action_type: 'OPEN_MENU_SOUND'
slot: 22
lore:
- ''
- '&6&l| &fClick to open the sounds menu'
- ''
message:
material: 'PAPER'
display_name: '&3Messages'
action_type: 'OPEN_MENU_MESSAGE'
slot: 23
lore:
- ''
- '&6&l| &fClick to open the messages menu'
- ''
title:
material: 'BEACON'
display_name: '&dTitles'
action_type: 'OPEN_MENU_TITLE'
slot: 24
lore:
- ''
- '&6&l| &fClick to open the titles menu'
- ''fireworks.yml
fireworks.yml
##################################################
# #
# CustomJoinEvents #
# by _ImJona - v1.3.0 #
# #
# If you have any bugs or suggestions #
# for the plugin, contact me via discord #
# _ImJona#2065 #
# #
##################################################
#If you want to know more about how to edit this section, visit the official CustomJoinEvents wiki
#https://eaglemc.gitbook.io/customjoinevents/
#
#Choose one of these two options to show how name
#1. DISPLAY_NAME = It will use the name found in display_name. Example (Menu.items.firework1.display_name)
#2. KEY = It is the name of the path that you entered when creating the event. Example (Menu.items.(key))
settings_name: 'DISPLAY_NAME'
#This will be reflected when the user selects an event
Menu:
title_menu: '&bJoin&fEvents &8| &7Fireworks'
size: 45
material_no_permission: 'BARRIER'
decorations:
glass:
material: 'GRAY_STAINED_GLASS_PANE'
display_name: ' '
enabled: true
slot: -1
glass_1:
material: 'PINK_STAINED_GLASS_PANE'
display_name: ' '
enabled: true
slot:
- 0
- 1
- 7
- 8
- 9
- 17
- 27
- 35
- 36
- 37
- 43
- 44
back:
material: 'ARROW'
display_name: '&6&l« &aBack'
slot: 39
enabled: true
action_type: 'BACK_MENU_MAIN'
lore:
- ''
- '&6&l| &fClick to return'
- ''
close:
material: 'BARRIER'
display_name: '&6&l✦ &cClose &6&l✦'
slot: 40
sound_on_click: 'CHEST_CLOSE'
enabled: true
action_type: 'CLOSE_MENU'
lore:
- ''
- '&6&l| &fClick to close this menu'
- ''
items:
firework1:
material: 'TEXTURE-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDQzZGM1NDEzMDI2YzJlYmNjOWFlNmFhMTk2NDUxMWVlMTQ1MzhhMWFkNGExMGFkY2Y2OTkxMzRkNTdkYmI5In19fQ=='
display_name: '&a&lFirework &e#1'
slot: 20
lore:
- '&fUse this firework to stand out from the rest'
- ''
- '&9&nCharacteristics:'
- ''
- ' &a&l‣ &fType: &b%firework_type%'
- ' &a&l‣ &fColors: &b%firework_colors%'
- ' &a&l‣ &fFade: &b%firework_fade%'
- ' &a&l‣ &fStatus: %firework_status_selected%'
- ''
- '%firework_status_locked%'
firework_type: 'Type:CREEPER;Colors:RED,BLUE;Fade:GREEN,YELLOW;Power:2;Amount:1'
permission: 'customjoinevents.firework.firework1'
firework2:
material: 'TEXTURE-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDQzZGM1NDEzMDI2YzJlYmNjOWFlNmFhMTk2NDUxMWVlMTQ1MzhhMWFkNGExMGFkY2Y2OTkxMzRkNTdkYmI5In19fQ=='
display_name: '&a&lFirework &e#2'
slot: 21
lore:
- '&fUse this firework to stand out from the rest'
- ''
- '&9&nCharacteristics:'
- ''
- ' &a&l‣ &fType: &b%firework_type%'
- ' &a&l‣ &fColors: &b%firework_colors%'
- ' &a&l‣ &fFade: &b%firework_fade%'
- ' &a&l‣ &fStatus: %firework_status_selected%'
- ''
- '%firework_status_locked%'
firework_type: 'Type:STAR;Colors:GREEN,FUCHSIA;Fade:LIME,OLIVE;Power:1;Amount:2'
permission: 'customjoinevents.firework.firework2'
fantastic_firework:
material: 'TEXTURE-eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDQzZGM1NDEzMDI2YzJlYmNjOWFlNmFhMTk2NDUxMWVlMTQ1MzhhMWFkNGExMGFkY2Y2OTkxMzRkNTdkYmI5In19fQ=='
display_name: '&9&lFantastic Firework &a&lッ'
slot: 22
lore:
- '&fThis is a super firework'
- '&fit will not go unnoticed'
- ''
- '&9&nCharacteristics:'
- ''
- ' &a&l‣ &fType: &b%firework_type%'
- ' &a&l‣ &fColors: &b%firework_colors%'
- ' &a&l‣ &fFade: &b%firework_fade%'
- ' &a&l‣ &fStatus: %firework_status_selected%'
- ''
- '%firework_status_locked%'
firework_type: 'Type:BALL_LARGE;Colors:GREEN,MAROON;Fade:WHITE,PURPLE;Power:2;Amount:3'
permission: 'customjoinevents.firework.fantasticfirework'messages.yml
messages.yml
##################################################
# #
# CustomJoinEvents #
# by _ImJona - v1.3.0 #
# #
# If you have any bugs or suggestions #
# for the plugin, contact me via discord #
# _ImJona#2065 #
# #
##################################################
#If you want to know more about how to edit this section, visit the official CustomJoinEvents wiki
#https://eaglemc.gitbook.io/customjoinevents/
#
#Choose one of these two options to show how name
#1. DISPLAY_NAME = It will use the name found in display_name. Example (Menu.items.message1.display_name)
#2. KEY = It is the name of the path that you entered when creating the event. Example (Menu.items.(key))
settings_name: 'DISPLAY_NAME'
#This will be reflected when the user selects an event
Menu:
title_menu: '&bJoin&fEvents &8| &7Messages'
size: 45
first_join: '&6✮&l &e%player% &fis new playing on the server. &7(&a#%server_unique_joins%&7)'
material_no_permission: 'BARRIER'
decorations:
glass:
material: 'GRAY_STAINED_GLASS_PANE'
display_name: ' '
enabled: true
slot: -1
glass_1:
material: 'PINK_STAINED_GLASS_PANE'
display_name: ' '
enabled: true
slot:
- 0
- 1
- 7
- 8
- 9
- 17
- 27
- 35
- 36
- 37
- 43
- 44
back:
material: 'ARROW'
display_name: '&6&l« &aBack'
slot: 39
enabled: true
action_type: 'BACK_MENU_MAIN'
lore:
- ''
- '&6&l| &fClick to return'
- ''
close:
material: 'BARRIER'
display_name: '&6&l✦ &cClose &6&l✦'
slot: 40
sound_on_click: 'CHEST_CLOSE'
enabled: true
action_type: 'CLOSE_MENU'
lore:
- ''
- '&6&l| &fClick to close this menu'
- ''
items:
default:
material: 'PAPER'
display_name: '&9default'
slot: 20
lore:
- '&fMessage to all'
- ''
- '&d&nCharacteristics:'
- ''
- ' &a&l‣ &fMessage Join: &b%message_message_join%'
- ' &a&l‣ &fMessage Quit: &b%message_message_quit%'
- ' &a&l‣ &fStatus: %message_status_selected%'
- ''
- '%message_status_locked%'
message_join: '&7[&a+&7] &9%player%'
message_quit: '&7[&c-&7] &9%player%'
actionbar_join: ''
actionbar_quit: ''
permission: 'customjoinevents.message.default'
message1:
material: 'PAPER'
display_name: '&a&lMessage &e#1'
slot: 21
lore:
- '&fStand out from all players'
- '&fwith a unique message'
- ''
- '&d&nCharacteristics:'
- ''
- ' &a&l‣ &fMessage Join: &b%message_message_join%'
- ' &a&l‣ &fMessage Quit: &b%message_message_quit%'
- ' &a&l‣ &fActionbar Join: &b%message_actionbar_join%'
- ' &a&l‣ &fActionbar Quit: &b%message_actionbar_quit%'
- ' &a&l‣ &fStatus: %message_status_selected%'
- ''
- '%message_status_locked%'
message_join: '&c%player% &fhas joined the server'
message_quit: '&c%player% &fhas left the server'
actionbar_join: '&c%player% &fhas joined the server'
actionbar_quit: '&c%player% &fhas left the server'
permission: 'customjoinevents.message.message1'
message2:
material: 'PAPER'
display_name: '&a&lMessage &e#2'
slot: 22
lore:
- '&fStand out from all players'
- '&fwith a unique message'
- ''
- '&d&nCharacteristics:'
- ''
- ' &a&l‣ &fMessage Join: &b%message_message_join%'
- ' &a&l‣ &fMessage Quit: &b%message_message_quit%'
- ' &a&l‣ &fStatus: %message_status_selected%'
- ''
- '%message_status_locked%'
message_join: '&a&l» &e%player% ¢ered the server'
message_quit: '&a&l» &e%player% &clogged out of the server'
actionbar_join: ''
actionbar_quit: ''
permission: 'customjoinevents.message.message2'settings.yml
settings.yml
##################################################
# #
# CustomJoinEvents #
# by _ImJona - v1.3.0 #
# #
# If you have any bugs or suggestions #
# for the plugin, contact me via discord #
# _ImJona#2065 #
# #
##################################################
#If you want to know more about how to edit this section, visit the official CustomJoinEvents wiki
#https://eaglemc.gitbook.io/customjoinevents/
#
#Choose one of these two options to show how name
#1. DISPLAY_NAME = It will use the name found in display_name. Example (Menu.items.message.display_name)
#2. CUSTOM = Use the customizable names, these are at the bottom
#This will be reflected when a user clicks to toggle, it will be shown in the message that will be sent when doing this action
settings_name: 'CUSTOM'
custom_name:
message: 'messages'
sound: 'sounds'
title: 'title'
firework: 'fireworks'
actionbar: 'actionbar'
Menu:
title_menu: '&bJoin&fEvents &8| &7Settings'
size: 45
material_no_permission: 'BARRIER'
material_disabled: 'GRAY_DYE'
decorations:
glass:
material: 'GRAY_STAINED_GLASS_PANE'
display_name: ' '
enabled: true
slot: -1
glass_1:
material: 'PINK_STAINED_GLASS_PANE'
display_name: ' '
enabled: true
slot:
- 0
- 1
- 7
- 8
- 9
- 17
- 27
- 35
- 36
- 37
- 43
- 44
back:
material: 'ARROW'
display_name: '&6&l« &aBack'
slot: 39
enabled: true
action_type: 'BACK_MENU_MAIN'
lore:
- ''
- '&6&l| &fClick to return'
- ''
close:
material: 'BARRIER'
display_name: '&6&l✦ &cClose &6&l✦'
slot: 40
sound_on_click: 'CHEST_CLOSE'
enabled: true
action_type: 'CLOSE_MENU'
lore:
- ''
- '&6&l| &fClick to close this menu'
- ''
items:
message:
material: 'LIME_DYE'
display_name: '&e&l✉ &3&nMessages&e&l ✉'
slot: 20
lore:
- '&fToggle join and quit messages'
- ''
- '&c&l↬ &fStatus: %options_status_activated%'
- ''
- '%options_status_locked%'
- ''
permission: 'customjoinevents.option.message'
sound:
material: 'LIME_DYE'
display_name: '&e&l♫ &9&nSound&e&l ♫'
slot: 21
lore:
- '&fToggle sound on join'
- ''
- '&c&l↬ &fStatus: %options_status_activated%'
- ''
- '%options_status_locked%'
- ''
permission: 'customjoinevents.option.sound'
title:
material: 'LIME_DYE'
display_name: '&e&l♕ &d&nTitles&e&l ♕'
slot: 22
lore:
- '&fToggle titles on join'
- ''
- '&c&l↬ &fStatus: %options_status_activated%'
- ''
- '%options_status_locked%'
- ''
permission: 'customjoinevents.option.title'
firework:
material: 'LIME_DYE'
display_name: '&e&l✹ &6&nFirework&e&l ✹'
slot: 23
lore:
- '&fToggle fireworks on join'
- ''
- '&c&l↬ &fStatus: %options_status_activated%'
- ''
- '%options_status_locked%'
- ''
permission: 'customjoinevents.option.firework'
actionbar:
material: 'LIME_DYE'
display_name: '&e&l♥ &a&nActionBar&e&l ♥'
slot: 24
lore:
- '&fToggle action bar on join and quit'
- ''
- '&c&l↬ &fStatus: %options_status_activated%'
- ''
- '%options_status_locked%'
- ''
permission: 'customjoinevents.option.actionbar'sounds.yml
sounds.yml
##################################################
# #
# CustomJoinEvents #
# by _ImJona - v1.3.0 #
# #
# If you have any bugs or suggestions #
# for the plugin, contact me via discord #
# _ImJona#2065 #
# #
##################################################
#If you want to know more about how to edit this section, visit the official CustomJoinEvents wiki
#https://eaglemc.gitbook.io/customjoinevents/
#
#Choose one of these two options to show how name
#1. DISPLAY_NAME = It will use the name found in display_name. Example (Menu.items.fantastic_sound.display_name)
#2. KEY = It is the name of the path that you entered when creating the event. Example (Menu.items.(key))
settings_name: 'DISPLAY_NAME'
#This will be reflected when the user selects an event
Menu:
title_menu: '&bJoin&fEvents &8| &7Sounds'
size: 45
material_no_permission: 'BARRIER'
decorations:
glass:
material: 'GRAY_STAINED_GLASS_PANE'
display_name: ' '
enabled: true
slot: -1
glass_1:
material: 'PINK_STAINED_GLASS_PANE'
display_name: ' '
enabled: true
slot:
- 0
- 1
- 7
- 8
- 9
- 17
- 27
- 35
- 36
- 37
- 43
- 44
back:
material: 'ARROW'
display_name: '&6&l« &aBack'
slot: 39
enabled: true
action_type: 'BACK_MENU_MAIN'
lore:
- ''
- '&6&l| &fClick to return'
- ''
close:
material: 'BARRIER'
display_name: '&6&l✦ &cClose &6&l✦'
slot: 40
sound_on_click: 'CHEST_CLOSE'
enabled: true
action_type: 'CLOSE_MENU'
lore:
- ''
- '&6&l| &fClick to close this menu'
- ''
items:
fantastic_sound:
material: 'NOTE_BLOCK'
display_name: '&9Fantastic Sound'
slot: 20
lore:
- '&fEveryone equally'
- ''
- '&a&nCharacteristics:'
- ''
- ' &a&l‣ &fSound: &b%sound_type%'
- ' &a&l‣ &fStatus: %sound_status_selected%'
- ''
- '%sound_status_locked%'
sound_type: 'LEVEL_UP;3;3'
permission: 'customjoinevents.sound.default'
sound1:
material: 'NOTE_BLOCK'
display_name: '&a&lSound &e#1'
slot: 21
lore:
- '&fIt seems to be lava when you join'
- ''
- '&a&nCharacteristics:'
- ''
- ' &a&l‣ &fSound: &b%sound_type%'
- ' &a&l‣ &fStatus: %sound_status_selected%'
- ''
- '%sound_status_locked%'
sound_type: 'LAVA_POP;3;2'
permission: 'customjoinevents.sound.sound1'
sound2:
material: 'NOTE_BLOCK'
display_name: '&a&lSound &e#2'
slot: 22
lore:
- '&fMake a unique sound when entering'
- ''
- '&a&nCharacteristics:'
- ''
- ' &a&l‣ &fSound: &b%sound_type%'
- ' &a&l‣ &fStatus: %sound_status_selected%'
- ''
- '%sound_status_locked%'
sound_type: 'NOTE_PLING;2;4'
permission: 'customjoinevents.sound.sound2'titles.yml
titles.yml
##################################################
# #
# CustomJoinEvents #
# by _ImJona - v1.3.0 #
# #
# If you have any bugs or suggestions #
# for the plugin, contact me via discord #
# _ImJona#2065 #
# #
##################################################
#If you want to know more about how to edit this section, visit the official CustomJoinEvents wiki
#https://eaglemc.gitbook.io/customjoinevents/
#
#Choose one of these two options to show how name
#1. DISPLAY_NAME = It will use the name found in display_name. Example (Menu.items.title1.display_name)
#2. KEY = It is the name of the path that you entered when creating the event. Example (Menu.items.(key))
settings_name: 'DISPLAY_NAME'
#This will be reflected when the user selects an event
Menu:
title_menu: '&bJoin&fEvents &8| &7Titles'
size: 45
material_no_permission: 'BARRIER'
decorations:
glass:
material: 'GRAY_STAINED_GLASS_PANE'
display_name: ' '
enabled: true
slot: -1
glass_1:
material: 'PINK_STAINED_GLASS_PANE'
display_name: ' '
enabled: true
slot:
- 0
- 1
- 7
- 8
- 9
- 17
- 27
- 35
- 36
- 37
- 43
- 44
back:
material: 'ARROW'
display_name: '&6&l« &aBack'
slot: 39
enabled: true
action_type: 'BACK_MENU_MAIN'
lore:
- ''
- '&6&l| &fClick to return'
- ''
close:
material: 'BARRIER'
display_name: '&6&l✦ &cClose &6&l✦'
slot: 40
sound_on_click: 'CHEST_CLOSE'
enabled: true
action_type: 'CLOSE_MENU'
lore:
- ''
- '&6&l| &fClick to close this menu'
- ''
items:
default:
material: 'EXPERIENCE_BOTTLE'
display_name: "&9default"
slot: 20
title_for_all: false
lore:
- '&fTitle for everyone'
- ''
- '&c&nCharacteristics:'
- ''
- ' &a&l‣ &fTitle: &b%titles_title%'
- ' &a&l‣ &fSubtitle: &b%titles_subtitle%'
- ' &a&l‣ &fStatus: %titles_status_selected%'
- ''
- '%titles_status_locked%'
title: '&a%player%'
subtitle: '&fWelcome back to the server'
permission: 'customjoinevents.title.default'
title1:
material: 'EXPERIENCE_BOTTLE'
display_name: '&a&lTitle &e#1'
title_for_all: true
slot: 21
lore:
- '&fBe the only one to submit unique titles'
- ''
- '&c&nCharacteristics:'
- ''
- ' &a&l‣ &fTitle: &b%titles_title%'
- ' &a&l‣ &fSubtitle: &b%titles_subtitle%'
- ' &a&l‣ &fStatus: %titles_status_selected%'
- ''
- '%titles_status_locked%'
title: '&a%player%'
subtitle: '&9has joined to ther server'
permission: 'customjoinevents.title.title1'
title2:
material: 'EXPERIENCE_BOTTLE'
display_name: '&a&lTitle &e#2'
title_for_all: true
slot: 22
lore:
- '&fBe the only one to submit unique titles'
- ''
- '&c&nCharacteristics:'
- ''
- ' &a&l‣ &fTitle: &b%titles_title%'
- ' &a&l‣ &fSubtitle: &b%titles_subtitle%'
- ' &a&l‣ &fStatus: %titles_status_selected%'
- ''
- '%titles_status_locked%'
title: '&a%player%'
subtitle: '&6has joined'
permission: 'customjoinevents.title.title1'Última actualización
