📩Create Join/Quit Messages
Guide to create new input/output messages
In this section we will only discuss first_join, message_join/quit & actionbar_join/quit, the other sections will not be discussed, so if you want to know more, click here.
first_join
In the messages.yml configuration file there is a section at the top "first_join" where you can modify the default message.
Menu:
first_join: '&6✮&l &e%player% &fis new playing on the server. &7(&a#%server_unique_joins%&7)'This message will be played when a new player joins the server. Remember that you can use PlaceholderAPI variables and colors from the new version, click here.

material_no_permission
This material will be displayed when a player does not have the necessary permission for the message. To learn more about the materials and how you should use them, click here.

Create new message
Below you have the model to be able to copy and paste in your configuration file, it is important that you modify the name "key_name" to avoid errors with the plugin.
message_join & message_quit
In these two sections you can place the message you like. This will be reflected when a player leaves or enters the server, of course, only if the player has this message selected.
Also if you don't want it to show any message, just leave that section blank and it won't send anything.
actionbar_join & actionbar_quit
The actionbar is the message that appears at the bottom of the center. It will be shown when a player enters or leaves the server, of course, only if it is selected.
Also if you don't want it to show any message, just leave that section blank and it won't send anything.
permission
This section is optional, if you want all users to be able to select this firework without permission, just put "none", it should be:
But if you like, you can place a permission, this so that only users with this permission can select it.
Messages Variables
Here are the variables that can be occupied solely in this event (lore), but you can also occupy PlaceholderAPI variables.
%message_name%
Shows the name of the message depending on the option you have (key/display_name). Example: message1 o Message #1
%message_message_join%
Shows the message that will be executed when the player enters, all this defined in the config. Example: _ImJonahas joined
%message_message_quit%
Shows the message that will be executed when the player enters, all this defined in the config. Example: _ImJonahas left
%message_actionbar_join%
Shows the actionbar that is displayed on login. Example: _ImJonahas joined
%message_actionbar_quit%
Shows the actionbar that is displayed on exit. Example: _ImJonahas left
%message_status_locked%
Shows the status of the message, if the user has the corresponding permission, the message you configured in translations will appear. Example: Unlocked or Locked
%message_status_selected%
Shows the status of the message, if the user has selected the message you configured in translations will appear. Example: Selected or Unselected
%player%
Shows the name of the player who is interacting with the menu. Example: _ImJona
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