👁️🗨️Create Titles
Guide to create new titles
Última actualización
Guide to create new titles
Última actualización
In this section we will only talk about title & subtitle
, we will not talk about the other sections, so if you want to know more, click here.
This material will be displayed when a player does not have the necessary permission for the message. To learn more about the materials and how you should use them, click here.
Menu:
material_no_permission: 'BARRIER'
Below you have the model to be able to copy and paste in your configuration file, it is important that you modify the name "key_name"
to avoid errors with the plugin.
key_name:
material: 'MATERIAL_NAME'
display_name: 'TITLE_NAME'
slot: 1
lore:
- 'Here enter the text you like'
- 'Remember that you can also use variables from PlaceholderAPI'
- 'and special variables of TITLES'
- ''
title: 'TITLE WITH COLOR CODE'
subtitle: 'SUBTITLE WITH COLOR CODE'
permission: 'PERMISSION'
These two sections are similar and therefore the configuration applies to both. Here you can modify and implement the text you like.
key_name:
title: '&a&lWelcome &f&l%player%'
subtitle: '&7To server &cYour Server'
This section is optional, if you want all users to be able to select this firework without permission, just put "none"
, it should be:
permission: 'none'
But if you like, you can place a permission, this so that only users with this permission can select it.
permission: 'customjoin.title_name'
Here are the variables that can be occupied solely in this event (lore), but you can also occupy PlaceholderAPI variables.
%titles_name%
Shows the name of the title depending on the option you have (key/display_name)
. Example: title1
o Title
#1
%titles_title%
Shows the title that will be sent to the player when they log in. Example: Welcome
_ImJona
%titles_subtitle%
Shows the title that will be sent to the player when they log in. Example: To Server
Your Server
%titles_status_locked%
It shows the status of the title, if the user has the corresponding permission, the message that you configured in translations will appear. Example: Unlocked
or Locked
%titles_status_selected%
It shows the status of the title, if the user has it selected, the message that you configured in translations will appear. Example: Selected
or Unselected
%player%
Shows the name of the player who is interacting with the menu. Example: _ImJona